10.
Zerath
Skills
See Skills
Leader Skill:Increases the Critical Rate of ally monsters by 24%.
Skill 1: Holy Bolt: Shoots a Light arrow at the enemy.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 15%
Skill 2: Holy Light: Calls upon the holy power of light, healing all allies by 15% of their HP and also removes 2 harmful effects from each ally. (Reusable in 4 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Armageddon: Sacrifices half of your current HP to deal damage to all enemies. The damage is proportionate to the sacrificed HP. (Reusable in 6 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Cooltime Turn - 1


9.
Pontos
Skills
See Skills
Leader Skill:Increases the Attack Speed of ally monsters by 24%.
Skill 1: Power Surge: Attacks an enemy, dealing damage and transferring a weakening effect on you to the enemy.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Damage + 10%
Skill 2: Sweeping Waves: Attacks all enemies with mighty waves, preventing them from using skills with cool times for 1 turn. (Reusable in 5 turns)
  • Level 2 : Cooltime Turn - 1
Skill 3: Sanctuary: Removes all harmful effects on all allies and grants them Immunity and Invincibility for 1 turn. (Reusable in 6 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1


8.
Akroma
Skills
See Skills
Leader Skill: Increases the HP of ally monsters in the Arena by 44%.
Skill 1: Sword of Promise: Attacks with a sword. [Seal of Light] is automatically activated if the enemy dies.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Seal of Light: Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. The damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: God's Shield (Passive): Calls upon the power of the divine shield, granting immunity against all harmful effects, and decreasing the chance of receiving a Critical Hit by 15%. [Automatic Effect]


7.
Ahman
Skills
See Skills
Leader Skill: Increases the Defense of ally monsters with Light attribute by 30%.
Skill 1: Uppercut: Strikes and provokes the enemy for 1 turn with a 50% chance.
  • Level 2 : Harmfull Effect Rate + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Harmfull Effect Rate + 5%
  • Level 5 : Harmfull Effect Rate + 10%
  • Level 6 : Damage + 10%
  • Level 7 : Harmfull Effect Rate + 15%
Skill 2: Strike: Strikes the enemy and inflicts damage proportionate to your MAX HP. (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Crushing Power (Passive) (Awakened): Your Critical Hits recover the HP of all allies by 12% of your MAX HP when you attack on your turn. [Automatic Effect]


6.
Laima
Skills
See Skills
Leader Skill: Increases the Accuracy of ally monsters by 41%.
Skill 1: Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 10%
Skill 2: Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage effects equal to the number of removed beneficial effects. (Reusable in 4 turns)
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Harmful Effect Rate + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Start and End: Removes the harmful effect on all allies, makes them invincible for 1 turn and recovers their HP 15% each for 3 turns. (Reusable in 6 turns)


5.
Eshir
Skills
See Skills
Leader Skill: Increases the HP of ally monsters in Guild Battles by 21%.
Skill 1: Merciless Claws: Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Predator's Cry: Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns. (Reusable in 4 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Massacre: Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies. (Reusable in 5 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Cooltime Turn - 1
  • Level 4 : Cooltime Turn - 1


4.
Artamiel
Skills
See Skills
Leader Skill: Increases the HP of ally monsters with Light attribute by 50%.
Skill 1: Heavenly Sword: Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 15%
Skill 2: Archangel's Blessing: Recovers an ally's HP by 50%. (Reusable in 5 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1
Skill 3: Judge (Passive): Counterattacks the attacker when you or your ally is attacked with a Critical Hit and increases the Attack Gauge by 15% [Automatic Effect] [Automatic Effect]


3.
Iona
Skills
See Skills
Leader Skill: Increases the Resistance of ally monsters in the Dungeons by 33%.
Skill 1: Absorb Mana: Inflicts damage proportionate to your MAX HP and recovers by 30% of the inflicted damage as HP.
  • Level 2 : Damage + 5%
  • Level 3 : Damage + 5%
  • Level 4 : Damage + 5%
  • Level 5 : Damage + 5%
  • Level 6 : Damage + 5%
  • Level 7 : Damage + 10%
Skill 2: Fill: Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%. (Reusable in 4 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Recovery + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Light of Revival: Revives an ally with 60% HP and increases the ally's Defense for 3 turns. (Reusable in 8 turns)
  • Level 2 : Cooltime Turn - 1
  • Level 3 : Cooltime Turn - 1


2.
Darion
Skills
See Skills
Leader Skill: None
Skill 1: Slash Rocks: Attacks an enemy with a giant sword, inflicting damage proportionate to your MAX HP and decreasing the target's Defense for 2 turns with a 40% chance.
  • Level 2 : Damage + 10%
  • Level 3 : Harmful Effect + 10%
  • Level 4 : Harmful Effect + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Harmful Effect + 10%
  • Level 7 : Harmful Effect + 10%
  • Level 8 : Damage + 10%
  • Level 9 : Harmful Effect + 20%
Skill 2: Slash Waves: Attacks an enemy with a sword 2 times. Each attack has a 30% chance to decrease the target's Attack Power for 2 turns. (Reusable in 4 turns)
  • Level 2 : Harmful Effect + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Harmful Effect + 10%
  • Level 5 : Damage + 10%
  • Level 6 : Cooltime Turn - 1
Skill 3: Knighthood (Passive): Decreases the damage that all other allies receive by 15%. This effect won't add up to other damage reduction effects. [Automatic Effect]


1.
Belladeon
Skills
See Skills
Leader Skill: None
Skill 1: Scratch: Attacks with giant claws to decrease the enemy’s defense for 2 turns.
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
Skill 2: Seize: Attacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
  • Level 2 : Damage + 10%
  • Level 3 : Damage + 10%
  • Level 4 : Damage + 10%
  • Level 5 : Cooltime Turn - 1
Skill 3: Mobilize: Fills the Attack Bar of all allies by 30% and recovers their HP by 30%. (Reusable in 5 turns)
  • Level 2 : Recovery + 10%
  • Level 3 : Recovery + 10%
  • Level 4 : Cooltime Turn - 1